Fun, Seriously?

Fun, Seriously?

fun seriously?  //  a group of researchers thinking about the intersection of fun and work (seriously?)

Aug 27 / 8:59am

Technology Review: Searching for Fun

Searching for Fun

Research suggests that search engines could tap into users' need to be entertained.

By Erica Naone

Friday, August 27, 2010

Search engines are designed to help people get things done: find a local business, plan a vacation, or understand an unfamiliar concept. This focus is demonstrated by how search businesses measure their own performance--by how quickly a user find the page they were looking for. It's considered bad if someone clicks the back button to return to the search results.

Credit: Technology Review

But this attitude ignores a growing portion of searches: those performed when people have a few moments to kill and want to discover something entertaining or amusing--for example, when a user searches for "funny pictures" or "interesting new documentaries."

New research suggests that many people use search engines this way, and their behavior is fundamentally different from other searchers' behavior. Understanding this difference might provide new ways for search engines to attract more users and drive more traffic.

Researchers from Swansea University in Wales and the University of Erlangen in Germany presented the results of this research last week at the Human Computer Interaction and Information Retrieval (HCIR) workshop in New Brunswick, New Jersey.

Max Wilson, a lecturer in the Future Interaction Technology Lab at Swansea University, says that around 90 percent of research into Internet search focuses on improving goal-directed searches--in other words, the kind of search you might do at work. He expects to see more people searching the Internet for a quick moment's entertainment, especially as the number of Internet-connected devices increases. To best serve those people, Wilson says, companies and researchers should look for more ways to provide welcome serendipity through search.

To understand how people use search engines to entertain themselves, Wilson and colleagues carried out two studies. The first involved asking users to keep a diary of how they searched while they watched television--the assumption being that those searches would likely be more entertainment-focused. For the second, the researchers mined Twitter for tweets containing words such as "browse" or "explore" and narrowed in on those related to "casual searching" (2.4 million unique posts over the course of five months).

They found that when searching casually, users were less interested in getting away from search results, explains David Elsweiler, a Humboldt Research Fellow in the department of computer science at the University of Erlangen. Elsweiler was involved with the two studies. He says people seemed intent on producing a certain mood: They used such terms as "interesting," "entertaining," "distracting," or "challenging" to describe what they sought. "These are very subjective descriptions, and search engines are not good at dealing with this kind of task," he says.

Elsweiler says this type of behavior explains the appeal of sites such as StumbleUpon, which recommends new websites. He thinks that if search engines adjusted for this type of search, they could be easier to use, particularly for people who don't have much experience with the sort of goal-oriented searching that's often done at work.

Robert Stebbins, who researches the way people spend their free time, notes that historically, information scientists have neglected to design tools for people who search just for fun. Stebbins says people look for several sorts of things when searching the Web this way: sensory stimulation, interaction with others, and active entertainment--such as games and videos. Theoretically, he says, search tools could use these needs as a framework for classifying links.

 

Filed under  //  fun   search  

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Aug 23 / 10:27am

GAMEFUL, a Secret HQ for Worldchanging Game Developers by Jane McGonigal — Kickstarter

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Looking forward to the launch of Gameful! Nice list of pledge benefits.

Filed under  //  games  

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Aug 4 / 1:13pm

Happy Git Commits // Collective Idea

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Thoughts about mixing the sound of crowds clapping and committing source code = happier programmers ... as well as the idea that happy passwords make happy programmers. 

Filed under  //  fun   programming  

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Jul 30 / 9:29am

Fun REALLY Seriously

A friend sent me this video of a holocaust survivor, his daughter, and his three grandchildren visiting sites key to the holocaust.  Except rather than showing the tears and heartache, of which I'm sure there was plenty, they made a music video to the song "I WIll Survive."

This video is hopefully linked above, unless it's been banned.  I understand it keeps getting taken down but put up elsewhere.  Googling for "I will survive in auschwitz" might help if this link's dead.  It's the one that starts with five people standing by railroad cars; three women in headscarves and two men.

As you might expect, the comments section contains both support and outrage.  I've never quite understood the resistance in American culture to using humor and irony as coping mechanisms.  I can't imagine anyone watching this video and thinking the dancers were trying to say the holocaust was a joyful event.  If anything, I expect it's the horror that encouraged the dancing to be quite so giddy.  Gratitude that they have their beloved grandfather.  Trying to form good memories to offset the bad ones.  The joy itself is a form of rebellion, a refusal to be defeated by the events of the past. 

And perhaps a rebellion against modern standards of grief.  Was the holocaust serious?  Very much so.  But if these people found a way to use fun to help their family come to terms with it, more power to them.

Rock on, Happy Dancing Holocaust Survivor.  Rock on.

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Jul 21 / 7:47am

Jane the Concussion Slayer by Jane McGonigal, Ep 66

Inspiring personal story from Jane McGonigal about how she created a game to help her recover from a concussion. Apparently various organizations have picked up on this idea. More details from her blog, and announcement of an upcoming kickstarter project.

Filed under  //  games  

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Jul 21 / 6:38am

How To Make Facebook, FedEx, And Amazon More Fun

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Article describes ideas on how to apply game mechanics like leaderboards and badges to motivate "fun" behaviors on sites like Facebook, FedEx, and Amazon.  The responses to the posting raise some valid concerns (e.g. potential for devaluing the intended experience with the site) as well as some interesting references to what some companies are experimenting with (I'm guessing these are detailed further in the author's book).  Reminded me about this presentation (The Princess Rescuing Application) about game design versus application design, and how to build learning and fun into apps. 

Filed under  //  funware   games   marketing  

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Jul 16 / 5:37am

Progress Wars

ProgressWars : taking game-like ideas to an extreme with progress bars...

Filed under  //  games  

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Jul 15 / 6:33am

SuperMe : The Happiness Game

"SuperMe is a web game which helps you to be better at life. It's about resilience: how to feel good when life chucks you lemons. How to be better at thinking positively. How to cope with, and learn to love, failure. By playing SuperMe you'll learn how to be more resilient in real life, and by playing every piece of content you'll score points. Points! Everyone wants those."

Filed under  //  games  

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Jul 9 / 2:32pm

Open Spot Home

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Parking can be a drag... enter this interesting Android app - get points for sharing parking opportunities!

Filed under  //  mobile   parking  

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